namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects
{
public enum EffectID : long
{
///
/// exatk
///
ExATK = 8001,
///
/// exdef
///
ExDEF = 8002,
///
/// exstr
///
ExSTR = 8003,
///
/// exagi
///
ExAGI = 8004,
///
/// exint
///
ExINT = 8005,
///
/// shtr
///
SkillHardTimeReduce = 8006,
///
/// nahtr
///
NormalAttackHardTimeReduce = 8007,
///
/// exacc
///
AccelerationCoefficient = 8008,
///
/// exspd
///
ExSPD = 8009,
///
/// exac
///
ExActionCoefficient = 8010,
///
/// excdr
///
ExCDR = 8011,
///
/// exhp
///
ExMaxHP = 8012,
///
/// exmp
///
ExMaxMP = 8013,
///
/// excr
///
ExCritRate = 8014,
///
/// excrd
///
ExCritDMG = 8015,
///
/// exer
///
ExEvadeRate = 8016,
///
/// exppt
///
PhysicalPenetration = 8017,
///
/// exmpt
///
MagicalPenetration = 8018,
///
/// expdr
///
ExPDR = 8019,
///
/// mdftype, mdfvalue
///
ExMDF = 8020,
///
/// exhr
///
ExHR = 8021,
///
/// exmr
///
ExMR = 8022
}
}