namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects { public enum EffectID : long { /// /// exatk /// ExATK = 8001, /// /// exdef /// ExDEF = 8002, /// /// exstr /// ExSTR = 8003, /// /// exagi /// ExAGI = 8004, /// /// exint /// ExINT = 8005, /// /// shtr /// SkillHardTimeReduce = 8006, /// /// nahtr /// NormalAttackHardTimeReduce = 8007, /// /// exacc /// AccelerationCoefficient = 8008, /// /// exspd /// ExSPD = 8009, /// /// exac /// ExActionCoefficient = 8010, /// /// excdr /// ExCDR = 8011, /// /// exhp /// ExMaxHP = 8012, /// /// exmp /// ExMaxMP = 8013, /// /// excr /// ExCritRate = 8014, /// /// excrd /// ExCritDMG = 8015, /// /// exer /// ExEvadeRate = 8016, /// /// exppt /// PhysicalPenetration = 8017, /// /// exmpt /// MagicalPenetration = 8018, /// /// expdr /// ExPDR = 8019, /// /// mdftype, mdfvalue /// ExMDF = 8020, /// /// exhr /// ExHR = 8021, /// /// exmr /// ExMR = 8022 } }