using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class DokyoMayor : Character { public DokyoMayor() : base() { Id = 6; Name = "Dokyo"; FirstName = "Mayor"; NickName = "铎京市长"; PrimaryAttribute = PrimaryAttribute.AGI; InitialATK = 21; InitialHP = 120; InitialMP = 20; InitialSTR = 7; STRGrowth = 1; InitialAGI = 21; AGIGrowth = 1.8; InitialINT = 2; INTGrowth = 0.2; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }