using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 时间减速 : Skill { public override long Id => (long)MagicID.时间减速; public override string Name => "时间减速"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 110 + (100 * (Level - 1)) : 110; public override double CD => Level > 0 ? 60 - (1 * (Level - 1)) : 60; public override double CastTime => Level > 0 ? 7 + (1.5 * (Level - 1)) : 7; public override double HardnessTime { get; set; } = 8; public 时间减速(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 降低敌方行动速度(this, 30, 20)); } } }