using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 心灵之霞 : Skill { public override long Id => (long)MagicID.心灵之霞; public override string Name => "心灵之霞"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 35 + (50 * (Level - 1)) : 35; public override double CD => 30; public override double CastTime => 6; public override double HardnessTime { get; set; } = 3; public 心灵之霞(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.INT, 80, 55, 0.5, 0.6)); } } }