using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 法则精粹() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.法则精粹; public override string Name => "法则精粹"; public override string Description => "升级技能必备的终级材料。"; public override QualityType QualityType => QualityType.Orange; } }