using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 能量毁灭 : Skill { public override long Id => (long)SuperSkillID.能量毁灭; public override string Name => "能量毁灭"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double EPCost => 100; public override double CD => 55 - 3 * (Level - 1); public override double HardnessTime { get; set; } = 25; public override string Slogan => "灭!!!!"; public 能量毁灭(Character? character = null) : base(SkillType.SuperSkill, character) { Effects.Add(new 能量毁灭特效(this)); } public override List SelectTargets(Character caster, List enemys, List teammates) { return [.. enemys]; } } public class 能量毁灭特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"对所有角色造成 " + $"{能量系数 * 100:0.##}% 其现有能量值 + {智力系数 * 100:0.##}% 智力 [ {智力伤害:0.##} ] 的魔法伤害。"; public override bool TargetSelf => false; public override double TargetRange => 999; private double 智力系数 => 0.25 * Level; private double 智力伤害 => 智力系数 * Skill.Character?.INT ?? 0; private double 能量系数 => 1.05 * Level; public override void OnSkillCasted(Character caster, List targets, Dictionary others) { foreach (Character c in targets) { WriteLine($"[ {caster} ] 正在毁灭 [ {c} ] 的能量!!"); double ep = c.EP; DamageToEnemy(caster, c, true, MagicType, ep * 能量系数 + 智力伤害); } } } }