using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class Neptune : Character { public Neptune() : base() { Id = 15; Name = "Nep"; FirstName = "tune"; NickName = "海王星"; PrimaryAttribute = PrimaryAttribute.STR; InitialATK = 26; InitialHP = 95; InitialMP = 55; InitialSTR = 16; STRGrowth = 1.4; InitialAGI = 7; AGIGrowth = 1; InitialINT = 7; INTGrowth = 0.6; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }