using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class Yang : Character { public Yang() : base() { Id = 3; Name = "Ya"; FirstName = "Yang"; NickName = "吖养"; PrimaryAttribute = PrimaryAttribute.STR; InitialATK = 23; InitialHP = 105; InitialMP = 55; InitialSTR = 11; STRGrowth = 1.8; InitialAGI = 9; AGIGrowth = 0.5; InitialINT = 10; INTGrowth = 0.7; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }