using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 时间减速 : Skill { public override long Id => (long)MagicID.时间减速; public override string Name => "时间减速"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string ExemptionDescription => Effects.Count > 0 ? Effects.First().ExemptionDescription : ""; public override double MPCost => Level > 0 ? 65 + (75 * (Level - 1)) : 65; public override double CD => Level > 0 ? 28 - (1 * (Level - 1)) : 28; public override double CastTime => Level > 0 ? 2 + (2 * (Level - 1)) : 2; public override double HardnessTime { get; set; } = 5; public override double MagicBottleneck => 12 + 13 * (Level - 1); public 时间减速(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 降低敌方行动速度(this, 65, 35)); } } }