using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 全军出击 : Skill { public override long Id => (long)SuperSkillID.全军出击; public override string Name => "全军出击"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 100; public override double CD => 80; public override double HardnessTime { get; set; } = 5; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public 全军出击(Character? character = null) : base(SkillType.SuperSkill, character) { Effects.Add(new 全军出击特效(this)); } } public class 全军出击特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"将雇佣兵数量立即补全至 {雇佣兵团特效.最大数量} 名,持续 {持续时间} 秒。每名雇佣兵额外为{Skill.SkillOwner()}提供 {攻击力 * 100:0.##}% 攻击力和 {行动速度:0.##} 点行动速度、{加速系数 * 100:0.##}% 加速系数、{冷却缩减 * 100:0.##}% 冷却缩减,每名雇佣兵提升 {攻击力提升 * 100:0.##}% 攻击力。"; public override DispelledType DispelledType => DispelledType.CannotBeDispelled; public double 持续时间 => 30 + 3 * (Skill.Level - 1); public const double 攻击力 = 0.05; public const double 冷却缩减 = 0.05; public const double 加速系数 = 0.05; public const double 行动速度 = 25; public const double 攻击力提升 = 0.4; public override void OnSkillCasted(Character caster, List targets, List grids, Dictionary others) { RemainDuration = Duration; if (!caster.Effects.Contains(this)) { caster.Effects.Add(this); OnEffectGained(caster); } GamingQueue?.LastRound.AddApplyEffects(caster, EffectType.CritBoost, EffectType.PenetrationBoost); } } }