using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class TheGodK : Character { public TheGodK() : base() { Id = 18; Name = "The God"; FirstName = "K"; NickName = "K神"; PrimaryAttribute = PrimaryAttribute.INT; InitialATK = 23; InitialHP = 80; InitialMP = 70; InitialSTR = 6; STRGrowth = 0.6; InitialAGI = 11; AGIGrowth = 1.1; InitialINT = 13; INTGrowth = 1.3; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }