using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 原初之印() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.原初之印; public override string Name => "原初之印"; public override string Description => "角色突破等阶必备的特级材料。"; public override QualityType QualityType => QualityType.Purple; } }