using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Regions { public class 齿轮坟场 : OshimaRegion { public 齿轮坟场() { Id = 12; Name = "齿轮坟场"; Description = "堆积上古机械文明的金属荒漠,沙粒为微缩齿轮,构装巨龙在沙暴中游荡"; Category = "机械"; Weathers.Add("沙尘", 30); ChangeRandomWeather(); Difficulty = RarityType.ThreeStar; Characters.Add(new(11201, "报废的构装巨龙")); Units.Add(new(21201, "齿轮傀儡")); Crops.Add(new(181201, "机械核心碎片", "锻造物品的材料。", "齿轮坟场中构装巨龙残骸的动力核心碎片,蕴含着上古机械文明的能量,但可能带有自毁装置。")); } } public class 齿与血回廊 : OshimaRegion { public 齿与血回廊() { Id = 10; Name = "齿与血回廊"; Description = "自我扩建的活体建筑群,齿轮血管输送液态魔力,「造物车间」会强制改造闯入者"; Category = "机械"; Weathers.Add("阴暗", 12); ChangeRandomWeather(); Difficulty = RarityType.FiveStar; Characters.Add(new(11001, "回廊之心")); Units.Add(new(21001, "改造士兵")); Crops.Add(new(181001, "活体魔力血", "锻造物品的材料。", "齿与血回廊活体建筑中流动的液态魔力,具有自我修复和改造的能力,但接触可能导致身体异变。")); } } }