using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 天堂之吻 : Skill { public override long Id => (long)SkillID.天堂之吻; public override string Name => "天堂之吻"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 75; public override double CD => 40; public override double HardnessTime { get; set; } = 10; public override bool CanSelectSelf => true; public override bool CanSelectTeammate => true; public override bool CanSelectEnemy => false; public override int CanSelectTargetCount => 2; public 天堂之吻(Character? character = null) : base(SkillType.Skill, character) { CastRange = 5; Effects.Add(new 提升友方行动速度(this, 90, 30, duration: 20)); } } }