using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 金刚击 : Skill { public override long Id => (long)SkillID.金刚击; public override string Name => "金刚击"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override string ExemptionDescription => Effects.Count > 0 ? Effects.First(e => e is 打断施法).ExemptionDescription : ""; public override double EPCost => 60; public override double CD => 20; public override double HardnessTime { get; set; } = 8; public 金刚击(Character? character = null) : base(SkillType.Skill, character) { Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 65, 65, 0.09,0.04, DamageType.Physical)); Effects.Add(new 打断施法(this)); } } }