using Milimoe.FunGame.Core.Library.Common.Addon; namespace Oshima.FunGame.OshimaModules { public class OshimaGameModuleConstant { public const string General = "oshima-studios"; public const string WebAPI = "oshima.fungame.webapi"; public const string FastAuto = "oshima.fungame.fastauto"; public const string Character = "oshima.fungame.characters"; public const string Skill = "oshima.fungame.skills"; public const string Item = "oshima.fungame.items"; public const string Description = "Oshima Studios Presents"; public const string Version = "1.0.0"; public const string Author = "Oshima Studios"; public const string FastAutoMap = "oshima.fungame.fastauto.map"; public const string Anonymous = "oshima.fungame.anonymous"; public const string AnonymousMap = "oshima.fungame.anonymous.map"; private static readonly string[] Maps = [FastAutoMap]; private static readonly string[] Characters = [Character]; private static readonly string[] Skills = [Skill]; private static readonly string[] Items = [Item]; public static GameModuleDepend GameModuleDepend { get; } = new(Maps, Characters, Skills, Items); } }