using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class MagicalGirl : Character { public MagicalGirl() : base() { Id = 7; Name = "Magical"; FirstName = "Girl"; NickName = "魔法少女"; PrimaryAttribute = PrimaryAttribute.AGI; InitialATK = 20; InitialHP = 95; InitialMP = 35; InitialSTR = 7; STRGrowth = 0.3; InitialAGI = 15; AGIGrowth = 2.3; InitialINT = 8; INTGrowth = 0.4; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }