using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 镜花水月 : Skill { public override long Id => (long)SkillID.镜花水月; public override string Name => "镜花水月"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加免疫).DispelDescription : ""; public override double EPCost => 70; public override double CD => 40; public override double HardnessTime { get; set; } = 10; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => false; public 镜花水月(Character? character = null) : base(SkillType.Skill, character) { Effects.Add(new 施加免疫(this, ImmuneType.All, false, 0, 2)); } } }