using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 养命功 : Skill { public override long Id => (long)SkillID.养命功; public override string Name => "养命功"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加持续性弱驱散).DispelDescription : ""; public override double EPCost => 40; public override double CD => 35; public override double HardnessTime { get; set; } = 10; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => false; public 养命功(Character? character = null) : base(SkillType.Skill, character) { Effects.Add(new 施加持续性弱驱散(this, durationTurn: 3)); } } }