using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 放监 : Skill { public override long Id => (long)SuperSkillID.放监; public override string Name => "放监"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 100; public override double CD => 65; public override double HardnessTime { get; set; } = 14; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public 放监(Character? character = null) : base(SkillType.SuperSkill, character) { Effects.Add(new 放监特效(this)); } } public class 放监特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"使时雨标记变得不可驱散,并且延长至 5 回合。持有标记的角色,必须完成以下任务来消除标记,否则将在标记消失时受到基于{Skill.SkillOwner()} 660% 核心属性 + 100% 攻击力 [ {Skill.Character?.PrimaryAttributeValue * 6.6 + Skill.Character?.ATK:0.##} ] 的魔法伤害(该伤害必定暴击):\r\n" + $"1. 如果是敌人,则必须攻击一次队友,此伤害必定暴击且无视闪避;如果是队友,必须攻击一次{Skill.SkillOwner()},治疗加成再度提升 100%。\r\n2. 对{Skill.SkillOwner()}释放一个指向性技能,{Skill.SkillOwner()}将此技能效果无效化并且获得该技能的使用权持续 4 回合。\r\n此技能对队友的伤害将不会导致队友死亡。"; public override DispelledType DispelledType => DispelledType.CannotBeDispelled; public override void OnSkillCasted(Character caster, List targets, List grids, Dictionary others) { RemainDuration = Duration; if (!caster.Effects.Contains(this)) { caster.Effects.Add(this); OnEffectGained(caster); } GamingQueue?.LastRound.AddApplyEffects(caster, EffectType.CritBoost, EffectType.PenetrationBoost); } } }