using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class ShiYu : Character { public ShiYu() : base() { Id = 13; Name = "Shi"; FirstName = "Yu"; NickName = "时雨"; PrimaryAttribute = PrimaryAttribute.AGI; InitialATK = 20; InitialHP = 105; InitialMP = 65; InitialSTR = 7; STRGrowth = 0.7; InitialAGI = 14; AGIGrowth = 1.5; InitialINT = 9; INTGrowth = 0.8; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }