using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class CHAOS : Character { public CHAOS() : base() { Id = 16; Name = "CHAO"; FirstName = "SHI"; NickName = "超市"; PrimaryAttribute = PrimaryAttribute.STR; InitialATK = 27; InitialHP = 100; InitialMP = 40; InitialSTR = 14; STRGrowth = 1.8; InitialAGI = 12; AGIGrowth = 1.1; InitialINT = 4; INTGrowth = 0.1; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }