using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class QingXiang : Character { public QingXiang() : base() { Id = 8; Name = "Qing"; FirstName = "Xiang"; NickName = "清香"; PrimaryAttribute = PrimaryAttribute.INT; InitialATK = 26; InitialHP = 110; InitialMP = 80; InitialSTR = 6; STRGrowth = 0.5; InitialAGI = 4; AGIGrowth = 0.5; InitialINT = 20; INTGrowth = 2; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }