using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 绝影 : Skill { public override long Id => (long)SkillID.绝影; public override string Name => "绝影"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).DispelDescription : ""; public override string ExemptionDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).ExemptionDescription : ""; public override double EPCost => 60; public override double CD => 18; public override double HardnessTime { get; set; } = 7; public override int CanSelectTargetRange => 4; public override bool IsNonDirectional => true; public override SkillRangeType SkillRangeType => SkillRangeType.LinePass; public 绝影(Character? character = null) : base(SkillType.Skill, character) { CastRange = 6; Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 70, 55, 0.095, 0.045, DamageType.Physical)); Effects.Add(new 施加概率负面(this, EffectType.Delay, true, 15, 0, 0, 1, 0, 0.3)); } } }