using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Model; using Oshima.Core.Constant; namespace Oshima.FunGame.OshimaMaps { public class FastAutoMap : GameMap { public override string Name => OshimaGameModuleConstant.FastAutoMap; public override string Description => OshimaGameModuleConstant.Description; public override string Version => OshimaGameModuleConstant.Version; public override string Author => OshimaGameModuleConstant.Author; public override int Length => 9; public override int Width => 9; public override int Height => 1; public override float Size => 6; public override GameMap InitGamingQueue(IGamingQueue queue) { GameMap map = new FastAutoMap(); map.Load(); if (queue is GamingQueue gq) { gq.WriteLine($"地图 {map.Name} 已加载。"); } return map; } } }