namespace Oshima.FunGame.OshimaModules.Skills { public enum MagicID : long { 冰霜攻击 = 1001, 火之矢 = 1002, 水之矢 = 1003, 石之锤 = 1004, 风之轮 = 1005, 心灵之霞 = 1006, 次元上升 = 1007, 暗物质 = 1008, 回复术 = 1009, 治愈术 = 1010, 复苏术 = 1011, 圣灵术 = 1012, 时间加速 = 1013, 时间减速 = 1014, 反魔法领域 = 1015, 沉默十字 = 1016, 虚弱领域 = 1017, 混沌烙印 = 1018, 凝胶稠絮 = 1019, 大地之墙 = 1020, 盖亚之盾 = 1021, 风之守护 = 1022, 结晶防护 = 1023, 强音之力 = 1024, 神圣祝福 = 1025 } public enum SkillID : long { 疾风步 = 2001, } public enum SuperSkillID : long { 力量爆发 = 3001, 天赐之力 = 3002, 魔法涌流 = 3003, 三重叠加 = 3004, 变幻之心 = 3005, 精准打击 = 3006, 绝对领域 = 3007, 能量毁灭 = 3008, 迅捷之势 = 3009, 嗜血本能 = 3010, 平衡强化 = 3011, 血之狂欢 = 3012, } public enum PassiveID : long { META马 = 4001, 心灵之火 = 4002, 魔法震荡 = 4003, 灵能反射 = 4004, 智慧与力量 = 4005, 致命打击 = 4006, 毁灭之势 = 4007, 枯竭打击 = 4008, 玻璃大炮 = 4009, 累积之压 = 4010, 敏捷之刃 = 4011, 弱者猎手 = 4012, } public enum ItemPassiveID : long { 攻击之爪 = 5001, } public enum ItemActiveID : long { } }