using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 冰霜攻击 : Skill { public override long Id => (long)MagicID.冰霜攻击; public override string Name => "冰霜攻击"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => 30 + (50 * (Level - 1)); public override double CD => 20; public override double CastTime => 6; public override double HardnessTime { get; set; } = 3; public 冰霜攻击(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 冰霜攻击特效(this)); } } public class 冰霜攻击特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"对目标敌人造成 {90 + 60 * (Skill.Level - 1):0.##} + {(1.2 + 1.8 * (Skill.Level - 1)) * 100:0.##}% 智力 [ {Damage:0.##} ] 点{CharacterSet.GetMagicDamageName(MagicType)}。"; public override bool TargetSelf => false; public override int TargetCount => 1; private double Damage { get { double d = 0; if (Skill.Character != null) { d = 90 + 60 * (Skill.Level - 1) + (1.2 + 1.8 * (Skill.Level - 1)) * Skill.Character.INT; } return d; } } public override void OnSkillCasted(Character caster, List enemys, List teammates, Dictionary others) { if (enemys.Count > 0) { Character enemy = enemys[new Random().Next(enemys.Count)]; DamageToEnemy(caster, enemy, true, MagicType, Damage); } } } }