using Oshima.Core.Constant; namespace Oshima.FunGame.OshimaServers.Model { public class ExploreModel() { public Guid Guid { get; set; } = Guid.NewGuid(); public long RegionId { get; set; } = 0; public IEnumerable CharacterIds { get; set; } = []; public DateTime? StartTime { get; set; } = null; public ExploreResult Result { get; set; } = ExploreResult.Nothing; public string String { get; set; } = ""; public double CreditsAward { get; set; } = 0; public double MaterialsAward { get; set; } = 0; public Dictionary Awards { get; set; } = []; public bool FightWin { get; set; } = false; public double[] AfterFightHPs { get; set; } = []; } }