using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 智慧之果() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.智慧之果; public override string Name => "智慧之果"; public override string Description => "升级技能必备的中级材料。"; public override QualityType QualityType => QualityType.Green; } }