namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects
{
public enum EffectID : long
{
///
/// 被动特效起点
///
Passive_Start = 8000,
///
/// 数值攻击力,参数:exatk
///
ExATK = 8001,
///
/// 数值物理护甲,参数:exdef
///
ExDEF = 8002,
///
/// 数值力量,参数:exstr
///
ExSTR = 8003,
///
/// 数值敏捷,参数:exagi
///
ExAGI = 8004,
///
/// 数值智力,参数:exint
///
ExINT = 8005,
///
/// 数值技能硬直时间减少,参数:shtr
///
SkillHardTimeReduce = 8006,
///
/// 数值普攻硬直时间减少,参数:nahtr
///
NormalAttackHardTimeReduce = 8007,
///
/// 加速系数%,参数:exacc
///
AccelerationCoefficient = 8008,
///
/// 数值行动速度,参数:exspd
///
ExSPD = 8009,
///
/// 行动系数%,参考:exac
///
ExActionCoefficient = 8010,
///
/// 冷却缩减%,参数:excdr
///
ExCDR = 8011,
///
/// 数值生命值,参数:exhp
///
ExMaxHP = 8012,
///
/// 数值魔法值,参数:exmp
///
ExMaxMP = 8013,
///
/// 暴击率%,参数:excr
///
ExCritRate = 8014,
///
/// 暴击伤害%,参数:excrd
///
ExCritDMG = 8015,
///
/// 闪避率%,参数:exer
///
ExEvadeRate = 8016,
///
/// 物理穿透%,参数:exppt
///
PhysicalPenetration = 8017,
///
/// 魔法穿透%,参数:exmpt
///
MagicalPenetration = 8018,
///
/// 物理伤害减免%,参数:expdr
///
ExPDR = 8019,
///
/// 魔法抗性%
/// 参数:
/// 魔法类型(对应MagicType,0为所有):mdftype
/// 魔法抗性%:mdfvalue
///
ExMDF = 8020,
///
/// 数值生命回复,参数:exhr
///
ExHR = 8021,
///
/// 数值魔法回复,参数:exmr
///
ExMR = 8022,
///
/// 攻击力%,参数:exatk
///
ExATK2 = 8023,
///
/// 物理护甲%,参数:exdef
///
ExDEF2 = 8024,
///
/// 力量%,参数:exstr
///
ExSTR2 = 8025,
///
/// 敏捷%,参数:exagi
///
ExAGI2 = 8026,
///
/// 智力%,参数:exint
///
ExINT2 = 8027,
///
/// 技能硬直时间减少%,参数:shtr
///
SkillHardTimeReduce2 = 8028,
///
/// 普攻硬直时间减少%,参数:nahtr
///
NormalAttackHardTimeReduce2 = 8029,
///
/// 最大生命值%,参数:exhp
///
ExMaxHP2 = 8030,
///
/// 最大魔法值%,参数:exmp
///
ExMaxMP2 = 8031,
///
/// 动态扩展特效
///
DynamicsEffect = 8032,
///
/// 被动特效终点
///
Passive_End = 8699,
///
/// 主动特效起点
///
Active_Start = 8700,
///
/// 立即回复生命值,参数:hp
///
RecoverHP = 8701,
///
/// 立即回复魔法值,参数:mp
///
RecoverMP = 8702,
///
/// 立即回复生命值%,参数:hp
///
RecoverHP2 = 8703,
///
/// 立即回复魔法值%,参数:mp
///
RecoverMP2 = 8704,
///
/// 立即获得能量值,参数:ep
///
GetEP = 8705,
///
/// 立即获得经验值,参数:exp
///
GetEXP = 8706,
///
/// 主动特效终点
///
Active_End = 8999
}
}