namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects { public enum EffectID : long { /// /// 被动特效起点 /// Passive_Start = 8000, /// /// 数值攻击力,参数:exatk /// ExATK = 8001, /// /// 数值物理护甲,参数:exdef /// ExDEF = 8002, /// /// 数值力量,参数:exstr /// ExSTR = 8003, /// /// 数值敏捷,参数:exagi /// ExAGI = 8004, /// /// 数值智力,参数:exint /// ExINT = 8005, /// /// 数值技能硬直时间减少,参数:shtr /// SkillHardTimeReduce = 8006, /// /// 数值普攻硬直时间减少,参数:nahtr /// NormalAttackHardTimeReduce = 8007, /// /// 加速系数%,参数:exacc /// AccelerationCoefficient = 8008, /// /// 数值行动速度,参数:exspd /// ExSPD = 8009, /// /// 行动系数%,参考:exac /// ExActionCoefficient = 8010, /// /// 冷却缩减%,参数:excdr /// ExCDR = 8011, /// /// 数值生命值,参数:exhp /// ExMaxHP = 8012, /// /// 数值魔法值,参数:exmp /// ExMaxMP = 8013, /// /// 暴击率%,参数:excr /// ExCritRate = 8014, /// /// 暴击伤害%,参数:excrd /// ExCritDMG = 8015, /// /// 闪避率%,参数:exer /// ExEvadeRate = 8016, /// /// 物理穿透%,参数:exppt /// PhysicalPenetration = 8017, /// /// 魔法穿透%,参数:exmpt /// MagicalPenetration = 8018, /// /// 物理伤害减免%,参数:expdr /// ExPDR = 8019, /// /// 魔法抗性% /// 参数: /// 魔法类型(对应MagicType,0为所有):mdftype /// 魔法抗性%:mdfvalue /// ExMDF = 8020, /// /// 数值生命回复,参数:exhr /// ExHR = 8021, /// /// 数值魔法回复,参数:exmr /// ExMR = 8022, /// /// 攻击力%,参数:exatk /// ExATK2 = 8023, /// /// 物理护甲%,参数:exdef /// ExDEF2 = 8024, /// /// 力量%,参数:exstr /// ExSTR2 = 8025, /// /// 敏捷%,参数:exagi /// ExAGI2 = 8026, /// /// 智力%,参数:exint /// ExINT2 = 8027, /// /// 技能硬直时间减少%,参数:shtr /// SkillHardTimeReduce2 = 8028, /// /// 普攻硬直时间减少%,参数:nahtr /// NormalAttackHardTimeReduce2 = 8029, /// /// 最大生命值%,参数:exhp /// ExMaxHP2 = 8030, /// /// 最大魔法值%,参数:exmp /// ExMaxMP2 = 8031, /// /// 动态扩展特效 /// DynamicsEffect = 8032, /// /// 被动特效终点 /// Passive_End = 8699, /// /// 主动特效起点 /// Active_Start = 8700, /// /// 立即回复生命值,参数:hp /// RecoverHP = 8701, /// /// 立即回复魔法值,参数:mp /// RecoverMP = 8702, /// /// 立即回复生命值%,参数:hp /// RecoverHP2 = 8703, /// /// 立即回复魔法值%,参数:mp /// RecoverMP2 = 8704, /// /// 立即获得能量值,参数:ep /// GetEP = 8705, /// /// 立即获得经验值,参数:exp /// GetEXP = 8706, /// /// 主动特效终点 /// Active_End = 8999 } }