using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 盖亚之盾 : Skill { public override long Id => (long)MagicID.盖亚之盾; public override string Name => "盖亚之盾"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override double MPCost => Level > 0 ? 魔法消耗基础 + (魔法消耗等级成长 * (Level - 1)) : 魔法消耗基础; public override double CD => Level > 0 ? 120 - (3 * (Level - 1)) : 120; public override double CastTime => 12; public override double HardnessTime { get; set; } = 4; private double 魔法消耗基础 { get; set; } = 100; private double 魔法消耗等级成长 { get; set; } = 100; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => true; public override bool SelectAllTeammates => true; public 盖亚之盾(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 增加物理护盾(this, 160, 80)); Effects.Add(new 增加魔法护盾(this, 160, 80)); } } }