using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 混沌烙印 : Skill { public override long Id => (long)MagicID.混沌烙印; public override string Name => "混沌烙印"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 造成气绝).DispelDescription : ""; public override double MPCost => Level > 0 ? 65 + (70 * (Level - 1)) : 65; public override double CD => Level > 0 ? 65 - (1.5 * (Level - 1)) : 65; public override double CastTime => 9; public override double HardnessTime { get; set; } = 7; public override int CanSelectTargetCount => 1; public 混沌烙印(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成气绝(this, true, 15, 0, 0, true, 0, 0.3)); } } }