using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 冰霜攻击 : Skill { public override long Id => (long)MagicID.冰霜攻击; public override string Name => "冰霜攻击"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 50 + (50 * (Level - 1)) : 50; public override double CD => 25; public override double CastTime => 8; public override double HardnessTime { get; set; } = 3; public 冰霜攻击(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.INT, 90, 60, 0.35, 0.4)); } } }