using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 反魔法领域 : Skill { public override long Id => (long)MagicID.反魔法领域; public override string Name => "反魔法领域"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85; public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75; public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15; public override double HardnessTime { get; set; } = 10; public override int CanSelectTargetCount { get; set; } = 6; public 反魔法领域(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成封技(this, true, 15, 0)); } } }