using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 暗物质 : Skill { public override long Id => (long)MagicID.暗物质; public override string Name => "暗物质"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => 30 + (50 * (Level - 1)); public override double CD => 25; public override double CastTime => 6; public override double HardnessTime { get; set; } = 3; public 暗物质(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 暗物质特效(this)); } } public class 暗物质特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"对目标敌人造成 {基础伤害:0.##} + {智力系数 * 100:0.##}% 智力 [ {Damage:0.##} ] 点{CharacterSet.GetMagicDamageName(MagicType)}。"; public override bool TargetSelf => false; public override int TargetCount => 1; private double 基础伤害 => 90 + 60 * (Skill.Level - 1); private double 智力系数 => (0.5 + 0.6 * (Skill.Level - 1)); private double Damage => 基础伤害 + 智力系数 * Skill.Character?.INT ?? 0; public override void OnSkillCasted(Character caster, List targets, Dictionary others) { if (targets.Count > 0) { Character enemy = targets[0]; DamageToEnemy(caster, enemy, true, MagicType, Damage); } } } }