using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 弧光消耗 : Skill { public override long Id => (long)MagicID.弧光消耗; public override string Name => "弧光消耗"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override double MPCost => Level > 0 ? 35 + (30 * (Level - 1)) : 35; public override double CD => 35; public override double CastTime => 4; public override double HardnessTime { get; set; } = 5; public override int CanSelectTargetCount => 3; public 弧光消耗(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 吸取魔法值(this, 25, 20, false, 0.7)); Effects.Add(new 吸取能量值(this, 4, 2, false, 0.3)); } } }