using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class XinYin : Character { public XinYin() : base() { Id = 2; Name = "Xiyue"; FirstName = "XinYin"; NickName = "心音"; PrimaryAttribute = PrimaryAttribute.AGI; InitialATK = 22; InitialHP = 80; InitialMP = 60; InitialSTR = 8; STRGrowth = 0.9; InitialAGI = 19; AGIGrowth = 1.7; InitialINT = 3; INTGrowth = 0.4; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }