using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 风之轮 : Skill { public override long Id => (long)MagicID.风之轮; public override string Name => "风之轮"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 50 + (60 * (Level - 1)) : 50; public override double CD => 30; public override double CastTime => 10; public override double HardnessTime { get; set; } = 4; public 风之轮(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于属性的伤害(this, PrimaryAttribute.AGI, 120, 80, 0.4, 0.4)); } } }