using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 升华之印() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.升华之印; public override string Name => "升华之印"; public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : ""; } }