using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class NiuNan : Character { public NiuNan() : base() { Id = 5; Name = "Niu"; FirstName = "Nan"; NickName = "牛腩"; PrimaryAttribute = PrimaryAttribute.INT; InitialATK = 16; InitialHP = 75; InitialMP = 90; InitialSTR = 0; STRGrowth = 0; InitialAGI = 0; AGIGrowth = 0; InitialINT = 30; INTGrowth = 3; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }