using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 次元上升 : Skill { public override long Id => (long)MagicID.次元上升; public override string Name => "次元上升"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override double MPCost => Level > 0 ? 70 + (75 * (Level - 1)) : 70; public override double CD => 100; public override double CastTime => 12; public override double HardnessTime { get; set; } = 5; public 次元上升(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成眩晕(this, true, 15, 0)); Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 90, 110, 0.5, 0.3)); } } }