using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 绝影 : Skill { public override long Id => (long)SkillID.绝影; public override string Name => "绝影"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 45; public override double CD => 12; public override double HardnessTime { get; set; } = 7; public 绝影(Character? character = null) : base(SkillType.Skill, character) { Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 75, 70, 0.075, 0.055, DamageType.Physical)); } } }