using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 时间加速 : Skill { public override long Id => (long)MagicID.时间加速; public override string Name => "时间加速"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 100 + (115 * (Level - 1)) : 100; public override double CD => Level > 0 ? 75 - (1 * (Level - 1)) : 75; public override double CastTime => Level > 0 ? 2 + (1.5 * (Level - 1)) : 2; public override double HardnessTime { get; set; } = 6; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public override bool CanSelectTeammate => true; public override int CanSelectTargetCount => 1; private double SPD => Level > 0 ? 65 + 25 * (Level - 1) : 65; public 时间加速(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 提升友方行动速度(this, SPD)); } } }