using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Characters { public class Ryuko : Character { public Ryuko() : base() { Id = 17; Name = "Ryu"; FirstName = "ko"; NickName = "流"; PrimaryAttribute = PrimaryAttribute.AGI; InitialATK = 22; InitialHP = 100; InitialMP = 45; InitialSTR = 11; STRGrowth = 1.3; InitialAGI = 15; AGIGrowth = 1.4; InitialINT = 4; INTGrowth = 0.3; InitialSPD = 300; InitialHR = 4; InitialMR = 2; } } }