using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Common.Addon; using Oshima.Core.Constant; namespace Oshima.FunGame.OshimaMaps { public class AnonymousMap : GameMap { public override string Name => OshimaGameModuleConstant.AnonymousMap; public override string Description => OshimaGameModuleConstant.Description; public override string Version => OshimaGameModuleConstant.Version; public override string Author => OshimaGameModuleConstant.Author; public override int Length => 6; public override int Width => 6; public override int Height => 3; public override float Size => 6; public override GameMap InitGamingQueue(IGamingQueue queue) { GameMap map = new AnonymousMap(); map.Load(); return map; } } }