using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 钻石星尘 : Skill { public override long Id => (long)MagicID.钻石星尘; public override string Name => "钻石星尘"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => "被驱散性:冻结需强驱散,易伤可弱驱散"; public override double MPCost => Level > 0 ? 80 + (75 * (Level - 1)) : 80; public override double CD => Level > 0 ? 70 + (2 * (Level - 1)) : 70; public override double CastTime => 9; public override double HardnessTime { get; set; } = 6; public override int CanSelectTargetCount { get { return Level switch { 4 => 2, 5 => 2, 6 => 2, 7 => 3, 8 => 3, _ => 1 }; } } public 钻石星尘(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 纯数值伤害(this, 60, 30, DamageType.Magical)); Effects.Add(new 施加概率负面(this, EffectType.Freeze, false, 0, 2, 0, 0.45, 0.05)); Effects.Add(new 施加概率负面(this, EffectType.Vulnerable, false, 0, 3, 0, 0.45, 0.05, DamageType.Magical, 0.3)); } } }