using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 等离子之波 : Skill { public override long Id => (long)MagicID.等离子之波; public override string Name => "等离子之波"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).DispelDescription : ""; public override double MPCost => Level > 0 ? 70 + (75 * (Level - 1)) : 70; public override double CD => Level > 0 ? 60 + (1.5 * (Level - 1)) : 60; public override double CastTime => 6; public override double HardnessTime { get; set; } = 6; public override int CanSelectTargetCount { get { return Level switch { 4 => 2, 5 => 2, 6 => 3, 7 => 3, 8 => 4, _ => 1 }; } } public 等离子之波(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 纯数值伤害(this, 60, 20, DamageType.Magical)); Effects.Add(new 施加概率负面(this, EffectType.Silence, false, 0, 2, 0, 0.45, 0.05)); } } }