using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 破碎虚空 : Skill { public override long Id => (long)MagicID.破碎虚空; public override string Name => "破碎虚空"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 80 + (80 * (Level - 1)) : 80; public override double CD => 60; public override double CastTime => 10; public override double HardnessTime { get; set; } = 6; public override int CanSelectTargetCount => 3; public 破碎虚空(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于攻击力的伤害_无基础伤害(this, 0.60, 0.1)); } } }