using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 导力停止 : Skill { public override long Id => (long)MagicID.导力停止; public override string Name => "导力停止"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).DispelDescription : ""; public override double MPCost => Level > 0 ? 120 + (80 * (Level - 1)) : 120; public override double CD => Level > 0 ? 100 - (1.5 * (Level - 1)) : 100; public override double CastTime => Level > 0 ? 3 + (0.5 * (Level - 1)) : 3; public override double HardnessTime { get; set; } = 8; public override bool SelectAllEnemies => true; public 导力停止(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 纯数值伤害(this, 45, 20, DamageType.Magical)); Effects.Add(new 施加概率负面(this, EffectType.Silence, true, 8, 0, 1.2, 0.45, 0.05)); } } }