using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 凝胶稠絮 : Skill { public override long Id => (long)MagicID.凝胶稠絮; public override string Name => "凝胶稠絮"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 造成虚弱).DispelDescription : ""; public override double MPCost => Level > 0 ? 75 + (75 * (Level - 1)) : 75; public override double CD => Level > 0 ? 75 - (1.5 * (Level - 1)) : 75; public override double CastTime => 11; public override double HardnessTime { get; set; } = 4; public override int CanSelectTargetCount => 1; public 凝胶稠絮(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成虚弱(this, false, 0, 3, 0, 0.08, 0.5, 0.05, 0.1, 0.025, 0.1, 0.015, 0.03)); } } }